using System;
using Server;
using Server.Items;

namespace Server.Mobiles
{
	[CorpseName( "an Anlorlem corpse" )]
	public class Anlorlem : BaseCreature
	{
		[Constructable]
		public Anlorlem() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "an Anlorlem";
			Body = 72;
            Hue = 2071;
			BaseSoundID = 644;

			SetStr( 416, 505 );
			SetDex( 96, 115 );
			SetInt( 366, 455 );

			SetHits( 250, 303 );

			SetDamage( 11, 13 );

			SetDamageType( ResistanceType.Physical, 100 );

			SetResistance( ResistanceType.Physical, 45, 55 );
			SetResistance( ResistanceType.Fire, 30, 40 );
			SetResistance( ResistanceType.Cold, 35, 45 );
			SetResistance( ResistanceType.Poison, 40, 50 );
			SetResistance( ResistanceType.Energy, 35, 45 );

			SetSkill( SkillName.EvalInt, 90.1, 100.0 );
			SetSkill( SkillName.Magery, 90.1, 100.0 );
			SetSkill( SkillName.Meditation, 5.4, 25.0 );
			SetSkill( SkillName.MagicResist, 90.1, 100.0 );
			SetSkill( SkillName.Tactics, 50.1, 70.0 );
			SetSkill( SkillName.Wrestling, 60.1, 80.0 );

			Fame = 16000;
			Karma = -16000;

			VirtualArmor = 50;

            PackItem(new DaemonBone(15));
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.Rich );
			AddLoot( LootPack.Average, 2 );
			AddLoot( LootPack.MedScrolls, 2 );
		}

        public override void OnDeath(Container c)
        {
            base.OnDeath(c);

            if (Utility.RandomDouble() < 0.5)
                c.DropItem(new VoidEssence(2));

            if (Utility.RandomDouble() < 0.20)
            {      
                c.DropItem(new VoidOrb());
                   
            }
         }
 
        public override bool BardImmune { get { return !Core.AOS; } }
        public override bool Unprovokable { get { return true; } }
        public override bool ReacquireOnMovement { get { return true; } }
		public override Poison PoisonImmune{ get{ return Poison.Greater; } }
		

		public Anlorlem( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}
}